AI Insights · Timothy · April 2022
Top 5 Platformer Games on Android in Saudi Arabia for Q1 2022
Discover the performance trends of the top 5 platformer games on Android in Saudi Arabia during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the platformer games category on Android in Saudi Arabia saw significant activity. Here’s a detailed look at the performance of the top 5 games during this period, based on data from Sensor Tower.
Money Rush
Publisher: Rollic Games | Country: Turkey
Money Rush experienced fluctuating trends in its key metrics. Weekly revenue saw peaks, hitting $15 in early March. Weekly downloads started strong with around 69K in mid-January but declined to approximately 11K by the end of March. The game's weekly active users followed a similar pattern, peaking at 135K in late January and dropping to 40K by the end of the quarter.
Subway Surfers
Publisher: SYBO Games | Country: Denmark
Subway Surfers maintained a steady presence. Weekly revenue fluctuated, reaching a high of $438 in late February. Downloads remained relatively stable, averaging around 29K to 36K weekly. Active users increased consistently, growing from 585K at the start of the quarter to over 810K by the end of March.
Sandwich Runner
Publisher: 株式会社ドワンゴ | Country: Japan
Sandwich Runner saw an impressive rise in weekly downloads, starting at 21K and reaching over 42K by the end of March. Active users followed this trend, increasing from 14K at the start of the quarter to 108K by the end. The game did not report any revenue during this period.
Flag Painters
Publisher: VOODOO | Country: France
Flag Painters had modest revenue spikes, peaking at $7 in late February. Downloads started at 34K but declined to just 6.5K by the end of the quarter. Active users decreased from 73K to around 25K over the same period, indicating a drop in user engagement.
Hair Challenge
Publisher: Rollic Games | Country: Turkey
Hair Challenge showed consistent download numbers, starting at 26K and maintaining a similar range throughout the quarter. Active users began at 150K and saw a gradual decline to 106K by the end of March. The game did not generate significant revenue during this period.
These insights highlight the dynamic nature of the platformer games market in Saudi Arabia. For more detailed analytics and insights, visit Sensor Tower.